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Immune players should not deal damage

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  • Gdach
    started a topic Immune players should not deal damage

    Immune players should not deal damage

    The game is fun, but I got one major problem, that when players spawn they can deal damage while having immunity. The immunity is necessary to get away from a fight when you spawn, it's not fun to die after spawning, but it is also not fun to get killed by couple of immune players because they spawned on top of you. I also think there's a little too many mines, but this is just a minor problem.

  • Lesla
    replied
    i will test Blastlands now again i hope its playable for me <3

    Leave a comment:


  • Gareth SQ
    replied
    We initially did this to prevent spawn camping in TDM and DOM, as if there's someone just hanging around there killing you as you spawn, it'd completely suck. The downside is...it kinda sucks in FFA now. We are looking into it though!

    Leave a comment:


  • Merciless
    replied
    Originally posted by Gdach View Post
    The game is fun, but I got one major problem, that when players spawn they can deal damage while having immunity. The immunity is necessary to get away from a fight when you spawn, it's not fun to die after spawning, but it is also not fun to get killed by couple of immune players because they spawned on top of you. I also think there's a little too many mines, but this is just a minor problem.
    I am not fond of the immunity kills either!

    Leave a comment:


  • Lesla
    replied
    Originally posted by Gareth SQ View Post
    Thanks for the feedback Gdach . The immunity is definitely something we're looking at.

    We're constantly tweaking the game to try and find the best balance throughout, so the mines, scraps, explosive barrels, crate drops...everything, is always being adjusted until we find the magic sauce. Or at least get as close to perfect as possible.

    good way like it

    Leave a comment:


  • Gareth SQ
    replied
    Thanks for the feedback Gdach . The immunity is definitely something we're looking at.

    We're constantly tweaking the game to try and find the best balance throughout, so the mines, scraps, explosive barrels, crate drops...everything, is always being adjusted until we find the magic sauce. Or at least get as close to perfect as possible.

    Leave a comment:

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